I initially started this game as a challenge, to develop a game in 8 hours. Everything went extremely well in the first half of the production, as you can see here. But, when I almost finished it, I decided to improve my timer based movement function, and broke the bullet shooting code. When I saw that almost 9 hours of dev passed, I decided to drop the shooting idea, and just changed everything to a shield that recharges when you are not using it.
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